Airton Péter Szabó
Environment & Industrial Designer
./intro
For 7 years, I co-led Landsknecht Emporium, a sword manufacturing startup in Hungary, where I drove the design and development of most of the product line, co-led operations, and introduced major innovations in manufacturing workflows. It was real industrial design: metal, heat, tolerances, edge retention, and process control. That background shaped how I think-form always meets function, and systems must scale.
Today, I build tools, environments, and pipelines for immersive production and spatial design. Most recently, I helped lead the virtual production pipeline at SpeakerBee, where I designed scalable Unreal Engine workflows, built modular environment assets, and supported real-time productions across multiple clients.
I bring the same process discipline to digital environments as I do to physical product design: precise, scalable, and intentional.








./stack
[Environment & Immersive Design]
- Unreal Engine (Blueprints, camera tracking, LOD, shaders, real-time rendering)
- Blender (Modeling, geometry nodes, performance tuning, shaders)
- Aximmetry, compositing
- Motion capture (Qualisys)
[Tooling & pipeline design]
- Simulations
- Industrial Design & Prototyping
- Rhino, Grasshopper
- Fusion 360, Inventor
- CAD/CAM for CNC
- Additive manufacturing (FDM/SLA)
- Expert metalworking (welding, heat treating, milling, casting)
- Technical drawing & workflow optimization
[Code & Systems Thinking]
- Python (Blender, PyTorch)
- Parametric geometry (Grasshopper)
- Version control (Git/SVN)
- Reverse engineering
[Leadership & Direction]
- Creative direction
- Environment/set design
- Team workflows & tooling architecture