Airton Peter Szabo

Airton Péter Szabó
Environment & Industrial Designer

./intro

For 7 years, I co-led Landsknecht Emporium, a sword manufacturing startup in Hungary, where I drove the design and development of most of the product line, co-led operations, and introduced major innovations in manufacturing workflows. It was real industrial design: metal, heat, tolerances, edge retention, and process control. That background shaped how I think-form always meets function, and systems must scale.

Today, I build tools, environments, and pipelines for immersive production and spatial design. Most recently, I helped lead the virtual production pipeline at SpeakerBee, where I designed scalable Unreal Engine workflows, built modular environment assets, and supported real-time productions across multiple clients.

I bring the same process discipline to digital environments as I do to physical product design: precise, scalable, and intentional.

Silhouette portrait of a designer in industrial lighting.

./stack

[Environment & Immersive Design]

  • Unreal Engine (Blueprints, camera tracking, LOD, shaders, real-time rendering)
  • Blender (Modeling, geometry nodes, performance tuning, shaders)
  • Aximmetry, compositing
  • Motion capture (Qualisys)

[Tooling & pipeline design]

  • Simulations
  • Industrial Design & Prototyping
  • Rhino, Grasshopper
  • Fusion 360, Inventor
  • CAD/CAM for CNC
  • Additive manufacturing (FDM/SLA)
  • Expert metalworking (welding, heat treating, milling, casting)
  • Technical drawing & workflow optimization

[Code & Systems Thinking]

  • Python (Blender, PyTorch)
  • Parametric geometry (Grasshopper)
  • Version control (Git/SVN)
  • Reverse engineering

[Leadership & Direction]

  • Creative direction
  • Environment/set design
  • Team workflows & tooling architecture