In 2024, I was commissioned to build a fully virtual metro station for the M5 environmental hearing—designed in Unreal Engine and optimized for real-time playback in Aximmetry. The work combined Copenhagen’s classic architecture with cinematic storytelling and was featured in the official digital borgermøde presented by the City of Copenhagen and Metroselskabet.
Client
City of Copenhagen
Category
Timestamp
2024

CONTEXT & PROCESS
As part of the environmental impact assessment for the proposed Metro Line M5, Copenhagen Municipality and Metroselskabet hosted two citizen hearings—one in-person, one digital. My work was featured in the digital public meeting held on 27 August 2024, streamed via metrolinjem5.kk.dk, and later made available for on-demand viewing through SpeakerBee.
The session was part of an eight-week consultation period (1 August – 26 September 2024), following approval of the EIA by the City Council on 20 June 2024. The virtual station helped communicate project scope and environmental considerations for two proposed alignments-a southern route via Amager and a northern route via Østerport.
FEATURES
Animated Infrastructure
Fully rigged escalators and metro cars with timed loops simulating realistic passenger movement.Realtime Clock
A historically styled station clock rebuilt in 3D and synced to system time during runtime.Spline-Based Tunnel Tool
Custom spline-driven tunnel generator for layout flexibility and procedural mesh instancing.Cinematic Flythrough
Rendered a virtual drone-style shot moving in the tunnels entirely built in Unreal Engine.
VIRTUAL PRODUCTION PIPELINE
Aximmetry Integration: Assets optimized for live green-screen compositing and real-time scene adjustments.
Lumen & Shader Tuning: Real-time lighting balanced for both performance and visual fidelity.
Material Instancing: Layered materials enabling rapid on-the-fly tweaks during client review.
Multi-Camera Workflow: Setup to match Metroselskabet’s virtual production specs for both live and recorded sessions.

Results & Reflection
This project brought together public infrastructure, immersive storytelling, and modular tool design—delivering a high-performance Unreal environment tailored for public-sector communication through real-time media.